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1. Take off the training wheels; 25% tax on NPC corps! - in Player Features and Ideas Discussion [original thread]
Originally by: Ilvan I'd like to see a permanent 25% tax imposed on the accounts of anyone who makes suggestions like this. Seconded Originally by: Krishan13 NPC corporations are a great place for new characters to start off. ...
- by Sessho Seki - at 2007.09.12 04:42:00
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2. Reserved - in Player Features and Ideas Discussion [original thread]
Edited by: Sessho Seki on 19/08/2007 15:21:02 Battle-carriers in game will suffer from the identical problems they had in real life, there is simply no practical way to make them workable, and even remotely capable in either capacity. As a ca...
- by Sessho Seki - at 2007.08.19 15:20:00
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3. Skill to LVL 6 - in Player Features and Ideas Discussion [original thread]
this is precisely what EVE needs... an Elite version of Elite, because currently it's not elite enough to be just elite, you need to be elite elite... errr... yeah...
- by Sessho Seki - at 2007.04.28 01:52:00
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4. if you are paying dont bother....ccp only listens to trials.... - in Player Features and Ideas Discussion [original thread]
Originally by: Soporo Quote: and yet they pay every bit as much for their subscription as anyone else. If not more, as most industrials and miners have at least two accounts. Indeed, not to derail the OP and central subject o...
- by Sessho Seki - at 2007.04.05 02:25:00
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5. Rank 3 learning skill - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Originally by: Thor Xian Originally by: Valandril And is there any "because" behind this idea or just "add coz i want" ? Completeness? Uniformity? Does an idea always need a 'because'? Yes, e...
- by Sessho Seki - at 2007.04.05 01:04:00
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6. if you are paying dont bother....ccp only listens to trials.... - in Player Features and Ideas Discussion [original thread]
Originally by: Niccolado Starwalker Originally by: phlawed lets help these new guys more and more and nerf the vets as much as possible is ccp's idea. First of all, a player is a player wether he is 1 hour old or the first ordi...
- by Sessho Seki - at 2007.04.05 00:58:00
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7. New icons to identify ship classes and races in overview - *PICS* - in Player Features and Ideas Discussion [original thread]
how about a simple two letter description for the ship class... you know... kind of like the REAL navies of most of the world use and have used for ages... Battleship: BB (no, to the navy battleship is NOT "BS") Battlecruiser: BC Command ship: CS...
- by Sessho Seki - at 2007.01.28 21:27:00
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8. Extra slot for barges... - in Player Features and Ideas Discussion [original thread]
The only problem I forsee with this is that especially with rigs in the future, players will do everything within their power for shoehorn another strip miner into a covetor. Are exhumers considered in this equation as well? I ask because a hulk...
- by Sessho Seki - at 2006.12.11 22:34:00
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9. Nerf high-sec! - in Player Features and Ideas Discussion [original thread]
Originally by: Scordif Quote: Do this right and they'll leave in droves. Spot on. They'll leave in droves alright. Leave the game that is. Now perhaps you'd say "good riddance, carebears suck anyway", but the reality is carebear...
- by Sessho Seki - at 2006.12.09 02:10:00
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10. Stop pirates from docking at stations within empire space - in Player Features and Ideas Discussion [original thread]
Edited by: Sessho Seki on 08/12/2006 15:48:51 Originally by: 0o0Preatorian0o0 Dude, STFU. . You got 0k Warps. sniping is useless, carebaers got it all. STOP F***ING NERFING PIRATES! Go back and stick your mining lasers on a rock and ST...
- by Sessho Seki - at 2006.12.08 15:48:00
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11. Make autopilot use warp to zero. - in Player Features and Ideas Discussion [original thread]
CCP actually gives us what many thought would never be, instantaneous jumping and docking, and all you have to do is precisely the same few clicks that instant bookmarks used to require. This solves tons of problems, will make the game run far be...
- by Sessho Seki - at 2006.12.04 11:44:00
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12. When can we expect to see the T2 Damage Control Mod? - in Player Features and Ideas Discussion [original thread]
Soon ™
- by Sessho Seki - at 2006.11.27 22:29:00
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13. faction ship + faction mods = faction bonus - in Player Features and Ideas Discussion [original thread]
I dunno... while at first it sounds interesting, it also sounds a bit too much like "World of EVE-craft" at the same time. It just wouldn't be EVE if everyone ends up "grinding for purples" for one very specific set to get such-and-such a bonus. M...
- by Sessho Seki - at 2006.11.15 02:38:00
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14. Miners burn out after 4 hours,for another 6 hours.Macroers are stuffed - in Player Features and Ideas Discussion [original thread]
I understand your intentions were good with this suggestion, but in the end it actually ends up hurting real players more than macro miners. just as the above poster commented, a macro miner can just hop in another boat or swap out beams without ...
- by Sessho Seki - at 2006.11.13 02:43:00
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15. Sale Sp for Isk (CCP please read) - in Player Features and Ideas Discussion [original thread]
I just don't think such a thing is going to fly. people with money will be able to "hyper grind" skills up, further seperating the newer and older players (not that the divide is particularly "unfair" since the older players have payed their dues...
- by Sessho Seki - at 2006.11.09 18:56:00
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16. The game lacks a SP sink. - in Player Features and Ideas Discussion [original thread]
Originally by: Sovereign533 to be short... sp means **** in this game... it only gives you the possibility to use more different things... yeah, that could be an advantage over new players... but there are still ways where you can be bette...
- by Sessho Seki - at 2006.11.05 19:39:00
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17. T2 Battleships - in Player Features and Ideas Discussion [original thread]
at the end of the day, any T2 boat that is in the works needs two things... first some definite role that actually NEEDS to be filled (even if the players don't know of that role yet) second, if such a ship is to be, it has to be balanced in suc...
- by Sessho Seki - at 2006.11.04 21:22:00
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18. A silver-lining for downtime: SP multiplier - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Edited by: Reggie Stoneloader on 02/11/2006 21:49:36 Maybe a 10% boost would be more reasonable. I don't mind normal training speeds during DT, myself. Edit: And we wouldn't want to engourage the unsc...
- by Sessho Seki - at 2006.11.03 05:25:00
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19. Mining Platform - in Player Features and Ideas Discussion [original thread]
Sounds like "Macro-Mining For Low Sec Space" I'm all for adding new options to industry, but I'm not wild about a low sec miner that can chip Bistot or whatever all day long at the same time the owner can grind rats/missions/complexes and effecti...
- by Sessho Seki - at 2006.08.07 19:16:00
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20. Why no Hurricane Katrina Donation link? - in Player Features and Ideas Discussion [original thread]
Uh huhà and shall we look at the population of Australia versus the U.S.??? Australia: 20,394,257 according to the Australian census United States: 297,059,603 according to the United States census So over TEN TIMES the number of people divide ...
- by Sessho Seki - at 2005.09.03 01:33:00
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